<aside> 📄 This script plays an AudioClip after a certain amount of time.
</aside>
using UnityEngine;
public class TimedSpatialAudio : MonoBehaviour
{
[Tooltip("Time in seconds after scene start to play the sound.")]
public float delayTime = 30f;
[Tooltip("Audio clip to play.")]
public AudioClip audioClip;
private AudioSource audioSource;
private float timer = 0f;
private bool hasPlayed = false;
void Start()
{
audioSource = GetComponent<AudioSource>();
// Optional: assign clip via script if not already assigned in AudioSource
if (audioClip != null)
{
audioSource.clip = audioClip;
}
}
void Update()
{
if (hasPlayed) return;
timer += Time.deltaTime;
if (timer >= delayTime)
{
audioSource.Play();
hasPlayed = true;
}
}
}