<aside> 📄 This script plays an AudioClip and scales the Audio Source volume by volumeScale.

</aside>

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass :MonoBehaviour
{
    publicAudioClip impact;
AudioSource audioSource;

    void Start()
    {
        audioSource = GetComponent<AudioSource>();
    }

    void OnCollisionEnter()
    {
        audioSource.PlayOneShot(impact, 0.7F);
    }
}