<aside> 📄 This script attaches several Audio Scources to the same GameObject in the Inspector and plays them at the same time by calling PlayOneShot(); in the script
</aside>
public AudioClip firstAudioClip**;**
public AudioClip secondAudioClip**;**
public AudioSource audio;
**void** Start()
{
audio = GetComponents<AudioSource>();
}
**void** OnCollisionEnter()
{
AudioClip.PlayOneShot (firstAudioClip, 0.7F);
AudioClip.PlayOneShot (secondAudioClip, 0.7F);
}