<aside> 📄 This script attaches several Audio Scources to the same GameObject in the Inspector and plays them at the same time by calling PlayOneShot(); in the script

</aside>

public AudioClip firstAudioClip**;**

public AudioClip secondAudioClip**;**

public AudioSource audio;

**void** Start()
{
   audio = GetComponents<AudioSource>();
}

**void** OnCollisionEnter()
{
    AudioClip.PlayOneShot (firstAudioClip, 0.7F);

    AudioClip.PlayOneShot (secondAudioClip, 0.7F);
}